This is my section of the podcast for our group, talking about the future of 3D printing in stop-motion. Looking into the future of 3D printing and its use in stop-motion animation, we can already see from systems such as Cuttlefish that the technological possibilities are becoming greater and greater every year. Considering how far we have come in the last 10 years alone, it’s reasonable to assume that 3D printing will soon become even more refined and cheaper, making it more and more accessible to stop-motion studios and independent animators. But as with all technological progress, there are some potential pitfalls that need to be understood and addressed. Looking at the history of CGI, after it came into general use in the film, television and (later) gaming industries in the late 90s and early 2000s, the ease of its use led to many poor-quality effects and even entire animated films where the animation teams had clearly cut corners during production to save time and mo...