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Showing posts from November, 2017

Week 10 – ShelterBox

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It took me a while to get the leg movements right, as I started off with a walk but was having trouble with the puppet tool and couldn’t get the timing right. I must’ve started the donkey shot about four times, going through walks to a canter and then ending up trying to do a trot, by which time I had learnt everything I needed to actually get a good animation out of after-effects.

Week 10 – Return to the Moon

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Concept sketches of the sky palace. I was looking at pictures of space and came across some pictures of the moon in its different stages and was thinking that the shape might look interesting as a castle or palace as it's quite symmetrical and has a bold form.  Concept drawing of how the Princess will evolve from the moon into her human form. It's taken me a while to get this clay model of the Princess done, but I am really happy with the outcome and think I have got the proportions well, although I may have overdone the hair size. I think I've definitely captured the movement of the dress as well.

Week 10 – Heroes Wanted

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Working from a half done layout from a screenshot of the "Heroes Wanted" animatic, I made a full layout. I changed it as the trees on the left hand side once varied enough, it's also interesting trying to get the perspective and angles of the trees accurate.  Digital watercolour tutorial in photo shop:  The third years decided to do a tutorial on how to use the watercolour brush that they have chosen for the look of their film and how to colour with it, which I found very helpful, though I didn't have time to finish it. My only concern now is getting a good lay-out style for the trees that will work well with this colouring process/ look.

Week 10 – Podcast

This is my section of the podcast for our group, talking about the future of 3D printing in stop-motion. Looking into the future of 3D printing and its use in stop-motion animation, we can already see from systems such as Cuttlefish that the technological possibilities are becoming greater and greater every year. Considering how far we have come in the last 10 years alone, it’s reasonable to assume that 3D printing will soon become even more refined and cheaper, making it more and more accessible to stop-motion studios and independent animators. But as with all technological progress, there are some potential pitfalls that need to be understood and addressed. Looking at the history of CGI, after it came into general use in the film, television and (later) gaming industries in the late 90s and early 2000s, the ease of its use led to many poor-quality effects and even entire animated films where the animation teams had clearly cut corners during production to save time and mo...

Week 9 – Life Drawing

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This week we had a really fun drawing session where instead of working in a traditional way with easels, we worked on the floor, working in a different way with charcoal experimenting with sticking it on the end of the stick and attempting to draw and also drawing with our off-hand which I actually found looked better!

Week 9 – Alienation

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In the style of Tom Gauld, I found this background a challenge mainly because when I was doing the line work I was zoomed in so made it a bit too detailed, other than that I'm happy with the shading and colours.

Week 9 – Shelterbox

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Shelter Box Landing Thinking that I would pick up after effects easily was a big mistake! The learning curve to learn to use the puppet tool and animate well was a big challenge for me, also learning how to use effects to create drop shadows took me a while to get my head around. I felt very restricted in what I could do animation-wise, until eventually I felt I had got my head around after-effects. With the shelter box landing shot my main challenge was to get the timing of the landing right so it didn’t look like   his feet   were slipping on the ground, I had to make them bend at the right time in reaction to the impact of the   ground.