Week 4 – Wiki
HEDKTE, Christianne. (2016). “Anomalisa, Stop-Motion
Animation and How 3D Printers are Changing Filmmaking”. Available at: http://filmmakermagazine.com/96841-anomalisa-stop-motion-animation-and-how-3d-printers-are-changing-filmmaking/#.WeiUrFtSyM- [accessed 18/10/17]
WIKI by Rebecca Pearce-Davies
Despite being primarily focused on Charlie Kaufman’s 2015
film Anomalisa, this article also explores the history, milestones
and some of the ethos of using 3D printers in animation.
Giving some brief preamble about the increased use of 3D
printers in recent years, the article specifically cites LAIKA
Entertainment’s Paranorman as the first example of its use in
a major animated feature. The article wastes no time in addressing the issue of
3D-printed models being comparable to or even superior to traditional hand-made
models, with the caveat that the process is neither easier nor less time
consuming than making them by hand, due to the extensive amount of preparation
and digital modelling required beforehand. The benefit of this approach then
(according to the article) is the uniformity and authenticity of facial
expression and character that it makes possible, with the additional benefit of
actually existing physically, lending a more tactile, realistic look than a CGI
approach.
Cleverly, the article links these facets of 3D-printed animation
to the main themes of Anomalisa, that being the main character
dealing with a world filled with mass-produced, uniform people with the same
face and voice. It’s particularly interesting that Kaufman decided not to
digitally ‘touch-up’ the models in post-production, correcting colour variance
and erasing facial seams etc as LAIKA does in their work.
Overall, the article makes me consider the various merits of
different stop-motion approaches in 2017, giving more information on the pros
and cons of 3D printing vs hand-made models, and ending with a link to a 3D
printing company, ‘Shapeways’, who will print and post digital models you send
off to them, enabling amateurs to experiment with the technology before
committing to buying their own printer.
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